Transmortal Studios

Neon Combat

Defend. Destroy. Dominate.

A high-speed futuristic arcade combat game from Transmortal Studios. Pilots defend their structures, break the opposition, and fight for the arena.

Neon Combat logo
Playable on PCWorking build. AI opponents.
30+ Endurance levelsImplemented, still being polished.
Four modesClassic, Endurance, Battle, One Shot.
Online PvP plannedNot in the current build.

Gameplay

Defend your side. Break theirs.

Immediate like Pong. Presented like a spectator sport. Short matches that escalate.

  1. 01Control a combat craft and return high-speed balls.
  2. 02Defend your block structures while destroying the opposition.
  3. 03Collect power-ups, fire weapons, and survive hazards, UFOs and multiball.
  4. 04Face more elaborate arenas, pilots, scoring and progression.
Neon Combat gameplay

Modes

Four ways into the arena.

Structured matches

Classic

Traditional competitive Neon Combat. Planned to expand into a larger pilot championship.

Direct offence

Battle

More weapon-focused combat built around direct offensive systems.

Special rules

One Shot

A specialised competitive mode with its own ruleset.

Endurance

Levels change shape, not just colour.

  • Unusual formations
  • Geometric layouts
  • Star blocks
  • Multi-hit structures
  • Moving structures
  • Hazards
  • Multiple balls
  • Faces Blocks
  • Timed attacks

Weapons and power-ups

An arsenal, not a reskin.

Also in the current arsenal

    Pilots

    Seven pilots. Colour is identity.

    No invented biographies. Click a pilot to see the full portrait.

    Black pilot

    Selected pilot

    Black

    Media

    Footage and captures.

    Screenshots load from screenshot-01.jpg upward. Empty numbers stay hidden.

    Development

    Already in the arena.

    Now

    Playable on PC

    Working build with AI opponents.

    Content

    30+ levels

    Endurance levels implemented.

    Systems

    Modes live

    Classic, Endurance, Battle, One Shot.

    Presentation

    Pilots and scoring

    Selection, progression and presentation in place.

    Next

    Online planned

    Real-time PvP is sought, not shipped.

    Platforms

    PC now. Touch built in.

    Currently playable on PC, with strong mobile and additional platform potential. Portrait layout and short matches are designed with touchscreen play in mind. Finished commercial mobile or console versions are not claimed.

    The arena gets bigger

    Online combat is the vision.

    The target is real-time player versus player: matchmaking, worldwide competition, global leaderboards, rankings and competitive progression. This is planned development.

    Not in the current build.

    Partnership opportunity

    From an advanced playable game to a wider release.

    Neon Combat is currently seeking the right publishing and development partner to help take the project from an advanced playable game to a wider commercial release. Steven Snowdon intends to remain actively involved in continuing development.

    • Publishing
    • Marketing
    • QA
    • Localisation
    • Platform expansion
    • Mobile launch
    • Console development
    • Network engineering
    • Matchmaking
    • Leaderboards

    About

    Transmortal Studios

    Neon Combat is created and developed by Steven Snowdon through Transmortal Studios. The project has been independently designed and developed from its core gameplay systems through its visual identity, levels, combat mechanics and presentation.

    Contact

    Business enquiries.

    Publisher and partnership messages go direct. No account required.

    Email pending — set it in js/content.js

    YouTube — link pending