Endurance
Increasingly complex levels: formations, hazards, multiball, weapons and special encounters. More than 30 levels are already implemented.
Neon Combat
Transmortal Studios
Defend. Destroy. Dominate.
A high-speed futuristic arcade combat game from Transmortal Studios. Pilots defend their structures, break the opposition, and fight for the arena.
Gameplay
Immediate like Pong. Presented like a spectator sport. Short matches that escalate.
Modes
Increasingly complex levels: formations, hazards, multiball, weapons and special encounters. More than 30 levels are already implemented.
Traditional competitive Neon Combat. Planned to expand into a larger pilot championship.
More weapon-focused combat built around direct offensive systems.
A specialised competitive mode with its own ruleset.
Endurance
Weapons and power-ups
Also in the current arsenal
Pilots
No invented biographies. Click a pilot to see the full portrait.
Selected pilot
BlackMedia
Screenshots load from screenshot-01.jpg upward. Empty numbers stay hidden.
Development
Working build with AI opponents.
Endurance levels implemented.
Classic, Endurance, Battle, One Shot.
Selection, progression and presentation in place.
Real-time PvP is sought, not shipped.
Platforms
Currently playable on PC, with strong mobile and additional platform potential. Portrait layout and short matches are designed with touchscreen play in mind. Finished commercial mobile or console versions are not claimed.
The arena gets bigger
The target is real-time player versus player: matchmaking, worldwide competition, global leaderboards, rankings and competitive progression. This is planned development.
Not in the current build.
Partnership opportunity
Neon Combat is currently seeking the right publishing and development partner to help take the project from an advanced playable game to a wider commercial release. Steven Snowdon intends to remain actively involved in continuing development.
About
Neon Combat is created and developed by Steven Snowdon through Transmortal Studios. The project has been independently designed and developed from its core gameplay systems through its visual identity, levels, combat mechanics and presentation.
Contact
Publisher and partnership messages go direct. No account required.